I guess he's done cleaning up the mess now.
A fan art of the cute Wall-E by Pixar. I thought it was a great idea to practice hard surface modeling, Procedural texturing and twist it with some character art by creating a game ready version of him. It was a great challenge to get all the functioning moving pieces put together and also keep it optimized.
High poly made in Blender, textured in Blender and rendered in Cycles Engine.
Textures are Procedural and I've also used an emissive map for the battery power panel.
Final View_Wall-E
Game - Ready Asset
Character/Model Inspired from Movie "Wall-E"
Color Grading